Twinkle Tale OST - Sega Mega Drive/Genesis soundtrack (Real Hardware)
shade shade
403 subscribers
1,509 views
37

 Published On Jan 24, 2021

===DOWNLOADS===
FLAC: https://mega.nz/file/orp2WarT#Kj5RKZl...
MP3: https://mega.nz/file/A3ok1arb#3XP9KwL...



00:00 - Opening Theme
00:43 - Introduction
03:45 - Stage 1
07:37 - Stage 2
12:05 - Stage 3
16:14 - Stage 4
17:33 - Stage 5
19:12 - Stage 6
22:05 - Stage 7
25:52 - Stage 8
31:02 - Boss Theme 1
33:02 - Boss Theme 2
34:41 - Boss Theme 3
35:59 - Final Boss Theme
39:53 - Mid-Boss Screen
40:23 - Map Screen
40:44 - Saved a Royal Court Member
43:09 - Emergency
43:25 - Gate of No Return
45:03 - A Meeting With Evil
45:52 - Ending Theme
48:02 - Game Over
48:13 - Continue
48:25 - Stage Clear
48:31 - Staff Roll

Recorded at 16-bit depth/44.1 KHz from a North American Sega Genesis Model 1 VA6 from its 3.5 mm headphone jack using Audacity.

I used the 16-Bit Audiophile Project's modified version of Michael Stamper's VGM_PLAY that allows for the Mega Drive's VDP (Video Display Processor) to be disabled, theoretically allowing for less interference... or, something. You can find it here: https://16bap.theclassicgamer.net/con...
https://mega.nz/file/BRYixB4Q#-yRrWiN...
Michal Stamper's original version (without an option to disable the VDP) is here: http://mjsstuf.x10host.com/pages/vgmP...

Initially, I had used the sound test, but at some point skipped over a track which lead to confusion, so I decided it would be easier just to have VGM_PLAY automate track timings for me.
I would have recorded at a higher bit-depth, but my motherboard's integrated sound chip doesn't support 24-bit quite surprisingly, so I didn't bother. 16-bit audio should be more than enough for listening, especially for something with the amount of unavoidable noise like music played form a real Mega Drive. If you're not convinced, let Monty of Xiph.Org elaborate for me: https://www.xiph.org/video/vid2.shtml

Image downloaded from Sega Retro: https://segaretro.org/Twinkle_Tale

show more

Share/Embed