Procedural voxel terrain generation in Unity #1 - Creating a cube!
ErenCode ErenCode
4.96K subscribers
16,937 views
212

 Published On Jul 31, 2021

In this tutorial series we learn how to create 3D procedurally generated terrain to create 3D worlds like Minecraft in Unity using voxels and Perlin noise.
Voxel worlds are used with Perlin noise to create all kinds of terrain generation from marching cubes, to blocky terrain. We learn how to generate 3d models and meshes to create Minecraft, and No Man's Sky - like terrain from start to finish using nothing but code in Unity!

In this first episode we write a script to generate our first cube!

All code licensed under MIT license:
https://docs.google.com/document/d/1c...

✅ Join the Discord :   / discord  

🔴 Subscribe! :    / craazypelican  

Resources:
https://docs.unity3d.com/Manual/Gener...

https://docs.unity3d.com/Manual/Examp...

https://www.kenney.nl/assets/voxel-pack

show more

Share/Embed