Published On Jul 31, 2021
In this tutorial series we learn how to create 3D procedurally generated terrain to create 3D worlds like Minecraft in Unity using voxels and Perlin noise.
Voxel worlds are used with Perlin noise to create all kinds of terrain generation from marching cubes, to blocky terrain. We learn how to generate 3d models and meshes to create Minecraft, and No Man's Sky - like terrain from start to finish using nothing but code in Unity!
In this first episode we write a script to generate our first cube!
All code licensed under MIT license:
https://docs.google.com/document/d/1c...
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Resources:
https://docs.unity3d.com/Manual/Gener...
https://docs.unity3d.com/Manual/Examp...
https://www.kenney.nl/assets/voxel-pack