How a Master Zbrush Artist Sculpts and Poses a Character -- with Marco Plouffe
Outgang Outgang
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 Published On Dec 5, 2022

Learn more/order the Neo Apocalypse collectibles: https://neo-apocalypse.com/
2+ hour interview with Marco Plouffe: https://outgang.studio/lecture/posing...
Keos Mason's Youtube channel:    / @keosmasons  

During this video we cover Marco's workflow to design, sculpt and pose dynamic characters with the intent to create collectibles with Zbrush. We discuss polygroups, polypaint, subtools, using transpose, sculpting resolution.

Marco's full 2+ interview is available for Outgang members at https://outgang.studio. During Marco's full interview we cover:
- All of the creation steps from begining to end including: Design, Blockout, Polish and Posing stages.
- How to work efficiently at each step.
- What are the pitfalls to avoid along the way.
- How Marco became so fast at creating characters.
- Marco and Laura's thoughts on the impact of generative AI such as Midjourney.

Chapters:
00:00 Introduction
03:24 References and Thumbnails
07:00 Sculpting the block-outs
15:25 Posing the block-outs
17:43 Polish/High Poly Pass
25:12 Final Posing
34:06 Conclusion

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