Published On Apr 23, 2020
I created my own Ray Tacing Engine from scratch!
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► Source code: https://github.com/carl-vbn/pure-java...
► Resources used: (not all of them are dedicated to ray tracing but the theory is the same)
- Ray tracing concept (Shadows and reflections): • Coding Adventure: Compute Shaders
- Ray tracing shader example code: https://bit.ly/2VWQm43
- Ray-sphere intersection: • Calculating Ray-Sphere Intersections
- Diffuse lighting theory: • Ray Marching for Dummies! (at 15:31)
- Specular lighting theory: • OpenGL 3D Game Tutorial 12: Specular ... (start of the video)
- Gaussian blur theory (for the bloom effect): • OpenGL 3D Game Tutorial 44: Gaussian ... (start of the video)
- Bloom effect theory: • OpenGL 3D Game Tutorial 47: Bloom Effect (start of the video)
- Spherical image unwrapping: https://en.wikipedia.org/wiki/UV_mapp...
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