I created my own Ray Tracing Engine from scratch
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 Published On Apr 23, 2020

I created my own Ray Tacing Engine from scratch!

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► Source code: https://github.com/carl-vbn/pure-java...

► Resources used: (not all of them are dedicated to ray tracing but the theory is the same)
- Ray tracing concept (Shadows and reflections):    • Coding Adventure: Compute Shaders  
- Ray tracing shader example code: https://bit.ly/2VWQm43
- Ray-sphere intersection:    • Calculating Ray-Sphere Intersections  
- Diffuse lighting theory:    • Ray Marching for Dummies!   (at 15:31)
- Specular lighting theory:    • OpenGL 3D Game Tutorial 12: Specular ...   (start of the video)
- Gaussian blur theory (for the bloom effect):    • OpenGL 3D Game Tutorial 44: Gaussian ...   (start of the video)
- Bloom effect theory:    • OpenGL 3D Game Tutorial 47: Bloom Effect   (start of the video)
- Spherical image unwrapping: https://en.wikipedia.org/wiki/UV_mapp...

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#RayTracing
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