Published On Premiered Nov 23, 2018
20 years ago this month, in 1998, a startup named Valve released Half-Life, and it would change the face of gaming. The game, inspired by Doom, another FPS that turned the hobby on its head, would make Valve a power player in the industry. And none of it would have happened if it weren’t for the era of the Microsoft Millionaires. Welcome to Arcadology: The Development of Half-Life.
Credits
Written and Edited by Kevin Erhard
Script Review by Matt McKeown
Voice Overs
Narration - Kevin Erhard
Roberta Pauer - Lady Pelvic ( / pelvicgaming )
Gabe Newell - Phil the Conquistadork ( / elconquistadork )
Scott Lynch - Max Marriner ( / maxmarriner )
Ken Birdwell - Scott Niswander of NerdSync ( / nerdsyncproductions )
Music From
Half-Life OST
Epidemic Sound
Sources
GameSpot, “The Final Hours of Half-Life”
Gamasutra, “The Cabal: Valve’s Design
Process For Creating Half-Life”
Gamasutra, “Valve explains why we'll
never see the full history of Half-Life's
development”
Washington Post, “Microsoft Millionaires
Still Pondering Wealth”, 2003
Gameplay Sources
Quake, Longplays.EU, played by Jumper1k
Half-Life, Longplays.EU, played by JonL
Half-Life is still available on steam: https://store.steampowered.com/app/70...