The Development of Half-Life | 20th Anniversary Retrospective
Arcadology Arcadology
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 Published On Premiered Nov 23, 2018

20 years ago this month, in 1998, a startup named Valve released Half-Life, and it would change the face of gaming. The game, inspired by Doom, another FPS that turned the hobby on its head, would make Valve a power player in the industry. And none of it would have happened if it weren’t for the era of the Microsoft Millionaires. Welcome to Arcadology: The Development of Half-Life.

Credits
Written and Edited by Kevin Erhard
Script Review by Matt McKeown

Voice Overs
Narration - Kevin Erhard
Roberta Pauer - Lady Pelvic (   / pelvicgaming  )
Gabe Newell - Phil the Conquistadork (   / elconquistadork  )
Scott Lynch - Max Marriner (   / maxmarriner  )
Ken Birdwell - Scott Niswander of NerdSync (   / nerdsyncproductions  )

Music From
Half-Life OST
Epidemic Sound

Sources
GameSpot, “The Final Hours of Half-Life”
Gamasutra, “The Cabal: Valve’s Design
Process For Creating Half-Life”
Gamasutra, “Valve explains why we'll
never see the full history of Half-Life's
development”
Washington Post, “Microsoft Millionaires
Still Pondering Wealth”, 2003

Gameplay Sources
Quake, Longplays.EU, played by Jumper1k
Half-Life, Longplays.EU, played by JonL

Half-Life is still available on steam: https://store.steampowered.com/app/70...

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