Using Meshes as Masks for Post Process Effects in Unreal Engine.
Edward Bennett Edward Bennett
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 Published On Sep 8, 2024

In this video, I show how to use meshes as masks for post process effects in Unreal Engine, with or without occlusion culling. A quick and practical guide, with a link to the code included.

Material code: https://blueprintue.com/blueprint/imh...

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