Modern Foliage Rendering
Acerola Acerola
231K subscribers
141,747 views
7.8K

 Published On Dec 24, 2021

While billboard grass is a performant, easy option for visualizing grass, modern games like Breath Of The Wild are able to utilize real geometry to get more interesting and appealing foliage. How can games nowadays afford to do so?

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Code: https://github.com/GarrettGunnell/Grass

References:
https://lodev.org/cgtutor/randomnoise...
https://people.cs.pitt.edu/~bmills/do...
https://developer.nvidia.com/gpugems/...

Music:
Gold Falls Casino - HuniePop OST
Joy - Persona 3 OST
Iwatodai Dorm - Persona 3 OST
Bad Bully - Kizumonogatari OST
The Path Is Open - Persona 3 OST
Unavoidable Battle - Persona 3 OST
Afternoon Break - Persona 3 OST

Chapters:
00:00 Intro
01:18 Getting Started
02:38 Coloring
03:28 Animating
06:10 Reality
07:10 Scan And Compact
09:59 Conclusion

Thanks for watching!

This video is dedicated to my friend, Alotryx.

also please subscribe haha please man please just subscribe dude please just like one sub I swear I'm not addicted please man please just one sub please

#acerola #gamedev #graphics #unity #indiegame #unity3d #madewithunity #indiedev #unity2d

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