[PREVIEW] Chapter 2 - Splitting blendShapes target with a curve
Hazmondo Hazmondo
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 Published On Aug 13, 2024

Link to purchase course: https://bit.ly/4chLj3J

An explanation and demonstration of splitting blendshape targets with a curve in Maya

Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI

Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in Maya, Knot vectors, Spline curves, Transformation Matrices, Maya Python scripting, 3D Animation, Rigging Algorithms, Maya tutorials, Professional Rigging Techniques, 3D Application Algorithms, Maya curves and surfaces, Open Knot Vectors, Periodic Knot Vectors, Rigging Demonstration in Maya, Parametric Values in Maya, Python Functions for Maya, Rigging Efficiency, Advanced Maya Techniques, 3D Spline Curves, Rigging Modules, De Boor weights, BlendShape in Maya, SkinCluster in Maya, Rigging Joints, Maya Rigging Scripts, Spline Curve Mathematics, Maya Rigging Course, 3D Modeling, Maya Training, Rigging Skills Development, Procedural Animation

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