Published On Dec 15, 2023
I decided to rediscover the world in which light is slow. The implications are much more interesting than I thought.
The relativistic raytracing uses Sebastian Lague's raytracing project as the base. Check it out here: • Coding Adventure: Ray Tracing
If you are feeling generous:
/ worldsinmotion
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🖥️ Links to my gear: (I get a commission from Amazon if used)
CPU: https://amzn.to/43hTIkF
GPU: https://amzn.to/3PnZMlS
RAM: https://amzn.to/3TB07Ea
Mic: https://amzn.to/3PnW5ww
Audio Interface: https://amzn.to/3x6yQk7
Headphones: https://amzn.to/4cgPTjM
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📃Sources & Further Reading:
Sources:
https://github.com/SebLague/Ray-Tracing
Yurtsever, U., & Wilkinson, S. (2015). Limits and Signatures of Relativistic Spaceflight. ArXiv. /abs/1503.05845 - https://arxiv.org/abs/1503.05845
https://file.scirp.org/Html/10-750328...
https://github.com/MITGameLab/OpenRel...
https://en.wikipedia.org/wiki/Electro...
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🎵 Music used:
Virtual Roaming Charges - half.cool
Rinse Repeat - DivKid
Icelandic Arpeggios - DivKid
Intellect - Yung Logos
Final Girl - Jeremy Blake
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For business inquiries: [email protected]