Part 6/6 2B Head And Hair Sculpting
Yudit 1999 Yudit 1999
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 Published On Jan 31, 2024

Video uploaded in 2024 - 31 January

This is the real-time/non time-lapse version from my time-lapse video of sculpting stylized/fantasy character 2B from NieR Automata. Though I should say this isn't exactly 1 to 1 real-time because I put I think it was 1.5x speed so that I could cut down the length of the videos while also still maintain the readability of the videos. In this video series I'm showing you how I sculpt her head and hair primarily. Everything is sculpted and modeled in Blender, hair polish and vertex paint done in Zbrush, rendered in Cycles, and the final images post processing for the render was done in Photoshop. This is part of a bigger project where I want to make a full body of her, that's why in the render preview it's still labeled work in progress.

IMPORTANT NOTES :
👉 These videos has no narration or music. They're just the real-time version of my 2B head and hair sculpting time-lapse video.
👉 The videos are consist of many different sessions put together into six part of videos. Any skipped or unrecorded footage are due to technical errors or to protect the privacy of the creator such as if file explorer shown visible sensitive information regarding personal information or work-related for example while saving or export-importing files.
👉 This series doesn't include the post processing process in Photoshop. This only include the sculpting process in Blender and Zbrush. Basically what I did in Photoshop was just simple stuff like adding background, color grading, glow, signature, text, sharpness, film grain etc. So that I can present the sculpt better for the render previews.

Software used in the videos :
👉 Blender 2.93.4
👉 Zbrush 2021

Notes from the creator :
👉 The original time-lapse video :
   • 2B Head and Hair Sculpting Process Ti...  
👉 I started by using the blocky head base-mesh that is available in Zbrush called Headplanes_Female_128.zpr
👉 The ear mesh used was imported from a sculpt I made in my Dawn sculpting time-lapse videos, I showed how I sculpt ears there :
   • Part 1/3 Dawn Sculpting Timelapse In ...  
👉 The body mesh that was used I created myself, it was from my older projects.
👉 The clothing stitches mesh was imported from my own made assets library, I used it every time I need stitches. It's basically just an object with array and curve modifier.
👉 This is how I set up my reference images in the camera :
   • How To Match Reference And Model In B...  

My Artstation link :
https://www.artstation.com/yudityaafandi

If you have any questions just let me know and I'll do my best to answer them. Thank you very much!

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