Create Metaball abstract shape with gradient material and a concrete background using geometry nodes
Jean-Marc Denis Jean-Marc Denis
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 Published On Jan 30, 2023

I will introduce Geometry Nodes and we will model a background for our scene. Next we will sculpt and model an organic abstract piece using Metaballs. After that we will create a photo realistic materials using textures. Then we will create a procedural mixed material.

Shoutout for the ALT+E shortcuts   / bacosil  
Polyhaven texture I used https://polyhaven.com/a/concrete_wall...
Polyhaven Blender addon https://blendermarket.com/products/po...

0:00 - Intro & updates
0:22 - What's covered in this tutorial
0:52 - Geometry nodes - base cube
1:24 - Geometry nodes setup
3:58 - Camera setup
4:40 - Metaball intro
6:50 - Setting up my sculpture with Metaballs (speed up)
7:20 - Metaball substraction
8:30 - Tweak Geometry Nodes
9:25 - Setting up the HDRI
9:48 - Tweak position of the Geonodes
9:54 - Photo realistic material using texture
11:39 - Tweak Geometry Nodes
12:06 - Second material using a mixed shader
13:21 - Colorful material using noise and color gradient
15:55 - Review the image and fixes
16:34 - Add a depth of field blur to my camera
17:06 - Increase resolution of the Metaballs
17:40 - Fix all the issues (speed up)
17:59 - Using Geometry Nodes to rotate the tiles on the Z axis randomly and incrementally by 90 degrees
18:47 - Final tweak
18:58 - Final render, outro

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