[TAS] Quester Arcade 26,349,440 points (Namco 1987)
Prog61 Prog61
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 Published On Jan 28, 2022

Tool-assisted superplay (TAS) of Quester Arcade 26,349,440 points

My score should have been 1,549,440 if it hadn't been for a bug.

NOTES:
-The game was produced by Toru Iwatani, known as the creator of Pac-Man. It was created as a response to Taito's 1986 arcade title Arkanoid, which helped revive the block breaker genre and inspire waves of its own clone games. (wikipedia)

-The choice of the angle the ball bounces off the paddle is less than I would have liked, which is why some levels took so long to complete

-The game gave me 255 lives after killing the final boss.
I ran MAME in debug mode to monitor the memory location of lives. The 255 lives appear in memory when the 2nd block of the boss is broken.
I was thinking that on stage 32 there was maybe too much balls at the same time on the screen (11), so I redid the end of the TAS by keeping only 3 balls on the stage 32 and I still received 255 lives.
Even if I lose a life between the 1st and 2nd block of the boss, I still receive 255 lives when the 2nd block breaks.
So, I don't have a good explanation on what is causing this bug.

At the end you get 100,000 points for each life, I should have gotten 700,000 bonus points instead of 25,500,000, so my real score is 1,549,440 points.


What is a TAS?    / prog61  
For a good introduction to TASing:    • How to create the perfect speedrun - ...  
For more information visit http://tasvideos.org.

0:00 Title
0:08 Round 1 to 6
5:19 Round 7: Bonus Stage
5:51 Round 8 to 13
10:12 Round 14: Bonus Stage
10:41 Round 15 to 20
17:50 Round 21: Bonus Stage
18:22 Round 22 to 27
22:54 Round 28: Bonus Stage
23:24 Round 29 to 32
27:52 Round 33: Boss
28:38 Bonus Score 25,500,000
29:04 Ending
29:20 Credits

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