Metroid Zero Mission is Selectively Faithful
Pipi DaFeces Pipi DaFeces
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 Published On Jun 28, 2024

This is part 7 of critiquing the Metroid series. It’s recommended that you watch all previous parts for a greater context, as I expect viewers to have already seen my previous videos. I also expect players to have already beat the games discussed, so full spoiler warning for these videos. I’m examining these games from the perspective of someone mostly unconcerned with external sources like developer interviews or comics, ect. The game manuals may come up on a case-by-case basis. I’m also largely disregarding a historical context, such as accounting for a troubled development or hardware limitations. I’m not here to go into the history behind the games. Information about the Japanese continuity can be interesting, but it’s largely irrelevant to this discussion that concerns the western continuity.

To clear up some confusion, I choose to discuss the 2003 manga and Zero Mission’s new continuity in particular because Zero Mission is the first time this new lore appears in-game. The Manga is also brought up because it’s widely seen as a canon and reliable source of information about the origin of the series. I do not care that some version of this lore existed previously because they weren’t in the game and are not widely accepted as a reliable source of canon information.

0:00 - Introduction
2:28 - Presentation
4:55 - Controls
6:47 - Sound
12:19 - Story
23:59 - World Design
25:17 - Progression
28:29 - Sequence Breaking
34:22 - Navigation
40:00 - Chozodia
44:00 - Level Design
46:53 - Combat
49:19 - Bosses
53:17 - 100 Percent
58:40 - Speedrun/Replay Value
1:00:24 - Low Percent
1:06:12 - Conclusion

Recommendation: Metroid Analysis by Transparency -    • The Last Metroid | An Earnest Analysis  

The music used for Low Percent Segment is
“Rednex - Cotton Eye Joe vaporwave” by Civilization was A Mistake

   • Rednex - Cotton Eye Joe vaporwave  

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