Using Stencil Depth for Thermal Sight in Unreal | Post Process based Scope Zoom [Part 2/2]
ng ng
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 Published On Sep 27, 2024

Text version: https://neilgilbertg.ca/2024/09/27/un...
Part 1:    • Creating Modern Warfare Scope Zoom in...  

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This is an extension on the Post Process Scope Zoom improving our implementation so that we can now utilize Stencil Depth which opens up the possibilities like creating a Thermal Scopes

Links present in the video

Demo Mesh uasset zip file:
https://drive.google.com/file/d/1AUkZ...

Guides for learning Stencil Depth:
   • How to Create Masks With the Custom S...  
https://www.connburanicz.com/highligh...
https://superyateam.com/2019/06/17/cu...

Timestamps
0:00 - Introduction
0:11 - Review from Part 1
0:47 - Changes for Stencil Bit use
1:21 - Disclaimer
1:40 - General Stencil Bit Guideline
1:57 - Converting Post Process Scope from Custom to Stencil (Step by Step)
12:10 - Utilizing Multiple Stencils / Thermal Scope
12:30 - Creating a Thermal Scope (Step by Step)
18:08 - Better Scope Visibility
18:29 - Outro

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