Published On Oct 10, 2018
Welcome to the Super Mario Odyssey Long-Form Critique series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it!
In this Precursor Analysis, we will discover what Mario Odyssey's Moons are all about and lay some groundwork for the upcoming exhaustive analysis series.
Next episode will begin our Super Mario Odyssey journey with our very first Kingdom Analysis -- the Cap Kingdom.
If you want to support Design Frame's content, please consider Patreon
➜ / designframe
Discord ➜ / discord
Twitter ➜ / designframegame
Facebook ➜ / designframe.casestudies
Music is from Super Monkey Ball, NieR, and Hellblade.
#DesignFrame #MarioOdyssey #SuperMarioOdyssey #3DPlatformer #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay