Helldivers 2 // Tesla Trooper - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths
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 Published On Aug 31, 2024

Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared, no personal deaths
Modifiers: Rainstorms
Planet: Gacrux
Patch version: 1.001.004

Another bug dive, another almost deathless - this time bringing back the full Arc repetoire with the Blitzer, Arc Thrower and Tesla Tower.

The Blitzer's buffs have been pretty universally lauded, that faster firerate making it one of best Bug primaries, able to one-headshot Brood Commanders and also take out a bunch of hunters with one hit, and pushing back anything it doesn't kill. Its only issue isn't the short range, which isn't a big deal on the bug front, but its unpredictability - vegetation, corpses and elevation can still block the arcs from hitting.

The Arc Thrower changes have attracted more criticism, but honestly I think it does very well now as a light and medium enemy trash clear specialist - its infinite ammo and ability to ignore armour and also stunlock / pushback anything smaller than a Charger make it one of the easiest weapons to hold down a chokepoint with. The shortened range puts Shriekers out of range until they divebomb you, but that can be worked around. What's more impactful is that while Chargers can still be killed in decent time, Behemoths take far too long, so you'll have to use strikes - not a dealbreaker given what it offers for trash clear though.

The Tesla Tower is probably the hardest of the 3 to recommend at the moment, though still viable. Its damage output and ability to clear a horde is decent but lags behind the other trash-centric sentries like the MG sentry or Gatling Sentry atm, and like the others is just as vulnerable to Chargers. Its only real benefits are its relative safety - don't enter its range and you're safe, unlike the other sentries that can shoot you in the back if an enemy gets too close - and its duration - if you can protect it from Chargers, it will not run out of ammo or disassemble over time like the other sentries, meaning in theory you could build up a whole network of them over the course of a match, with 0 downtime. In practice though, they just don't get that many kills before they get run over.

Big thanks to my teammates ‪@originalSPECTER‬, Spinyplanet and Nada for this run! If you're looking to join us or other like-minded players, check out Warrior's discord:   / discord  

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Build:

Blitzer is good when you're running through the map and may need to instantly shoot at something you're caught off guard by - when you see a big fight to ensue though, Arc Thrower is what you want to be firing off nonstop. In both cases, remember that you can't hit enemies point blank, so dive away before firing if necessary. Blitzer also comes in handy when the extra range of the Arc Thrower would put a teammate at risk - covering your teammates is a risky proposition in either case, so try to put yourself at the front of the group. Grenade Pistol remains our main Bug Hole destroyer, with Stun nades helping with setting up strikes and protecting your Tesla Tower.

Try to place your Tesla Tower in between you and the Bug Breach, rather than directly on the Bug Breach itself, so you have some time to react to Chargers. Chokepoints are ideal.

Deal with heavies with the Eagle Airstrike and OPS - 500kg could work too instead of the Airstrike, though I hoped that the spread of the Airstrike would work better with the tree cover on Gacrux.

Bringing the Arc Resistant armours helps a lot with staying safe around Tesla Towers - it does also seem to protect your teammates if it arcs through you to hit them.

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00:00 Intro
00:20 Insertion, Nest 1
01:40 Radar Station
05:00 Flag 1
08:30 Nest 2
11:35 Spore Spewer
12:50 Rogue Research Station
15:55 Nest 3
17:40 SEAF Artillery
18:00 Mega Nest
28:00 Flag 2
33:00 Flag 3
35:05 Extraction
39:15 Mission Stats

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