Battle Kid: Fortress of Peril (Ver 2.000) - TAS Total Cheater% Normal in
Master Anstie Master Anstie
348 subscribers
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 Published On Apr 21, 2024

A Tool Assisted Speedrun already pushes a game to its limits, but I thought "What if I pushed it further?" Unlike Battle Kid: FoP Ver 1.100, Ver 2.000 didn't have Game Genie codes, so I had to try and create my own. Some codes came out exactly as intended while others had minor unintended effects. Since I made them from scratch and I'm completely new to making GG codes, I couldn't figure out how to avoid the side effects.

Rules for this TAS:
1. Use all and only the cheats listed below
2. The "player" cannot enter unmapped/undefined space

Codes used:
OLNEIAUE - Infinite Double Jumps (Works as Intended)
ATNAOPSZ - Invincible to Enemies (Works as Intended)
AVSELVOZ - Invincible to Spikes (Works as Intended)
EPENPAEY - Walk Through Right Walls (Also Effects Enemies)
EPONYAEY - Walk Through Left Walls (Also Effects Enemies)
APNYYAEY - Jump Through Ceilings (Also Effects Enemies, Softlocks on Final Boss (Chester can't bonk his head))

If you feel like verifying the run (Remember to Enable the Cheats:
https://drive.google.com/drive/folder...

Software Used:
Fceux - https://fceux.com/web/home.html

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