Sonic Heroes Review - Quickies Don't Cut It
Retropolis Zone Retropolis Zone
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 Published On Nov 25, 2015

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Sonic Adventure and Sonic Adventure 2 formed the blue hedgehog's first outings into the world of 3D gaming. When these titles were still fresh, both had been very well-received by critics as well as loyal Sega and Sonic followers, comfortably sneaking over the 80% mark if GameRankings is anything to go by, and the community love for the Adventure games has been very evident since their releases. Due to the cancellation of the Sega Dreamcast in early 2001 and the company's retirement from the console hardware business, future games would have to be developed for the competing sixth generation consoles: the Sony PlayStation 2, the Nintendo GameCube and the Microsoft Xbox. It took Sonic Team over two years, but in December of 2003, the first multi-platform Sonic title came out in Japan: Sonic Heroes. Intended to celebrate the twelfth anniversary of the franchise and created to appeal to more casual players, initial reviews for Sonic Heroes were noticeably less favorable than the ones for its 3D predecessors, with averages ranging from 64% for the PlayStation 2 port, to 73% for the Xbox version. 73% isn't too bad of a score, but for as long as I can remember, Sonic Heroes has generally been seen as the start of the series' downfall and a good amount of fans will argue it's a horrible to mediocre installment, failing to meet the quality standards of the Adventure games. Is the game deserving of all this flack in my eyes? Grab some drinks and snacks because you're in for a long ride to hear my full thoughts.
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Writing, editing & narrating: Michael Hardeman
Game creation: Sonic Team
Multiplayer assistance: ''Rick FM''

Sonic the Hedgehog © Sega
Ratchet & Clank © Sony Computer Entertainment

All music & imagery © to their respective owners

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