Tile Maps - How GameBoy Graphics Work Part 2
System of Levers System of Levers
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 Published On Dec 30, 2022

Part 2 of a series explaining the basics of GameBoy graphics. This video covers tile maps, animations, tile addressing modes, and tile map swapping.

Part 1:    • How GameBoy Graphics Work Part 1: Til...  
Part 3:    • Background Scrolling - How GameBoy Gr...  
Part 4:    • The Window Layer - How GameBoy Graphi...  

support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers

If you want to play around with some of the demos in the video:
- Drawing with limited tiles: https://sandy-cherry-iguanadon.glitch...
- Changing the tile map to make pictures: https://sandy-cherry-iguanadon.glitch...
- Animating with tile maps: https://sandy-cherry-iguanadon.glitch...

The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
Other music was made with GB Studio https://www.gbstudio.dev/
Pixel art was drawn using Pixel Studio   / pixelstudioteam  
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.

twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com

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