Published On Dec 30, 2022
Part 2 of a series explaining the basics of GameBoy graphics. This video covers tile maps, animations, tile addressing modes, and tile map swapping.
Part 1: • How GameBoy Graphics Work Part 1: Til...
Part 3: • Background Scrolling - How GameBoy Gr...
Part 4: • The Window Layer - How GameBoy Graphi...
support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers
If you want to play around with some of the demos in the video:
- Drawing with limited tiles: https://sandy-cherry-iguanadon.glitch...
- Changing the tile map to make pictures: https://sandy-cherry-iguanadon.glitch...
- Animating with tile maps: https://sandy-cherry-iguanadon.glitch...
The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
Other music was made with GB Studio https://www.gbstudio.dev/
Pixel art was drawn using Pixel Studio / pixelstudioteam
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.
twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com