Scratched Metallic Shader Surfaces Maya 2018 +
3DGO 3DGO
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 Published On Apr 16, 2019

Creating a broken up metallic surface in Arnold 5 (Maya 2018 +)
We breakup the specular roughness with an image. This doesnt work as we expect in this case and we have to use the hypershade to solve the issue by using Color R. instead of the Alpha.

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