What's The Deal With Procedural Animation?
Geat Geat
568 subscribers
31,432 views
0

 Published On Dec 8, 2023

Get SPARK: https://spehleon.gumroad.com/l/ylxsd
Detailed guide to making IK systems: https://github.com/SpehleonLP/IK-Guide
Procedural sound effects for games: https://github.com/pdJeeves/Chiptune-...

Chapters:
00:00 - Intro
00:22 - What is Procedural Animation
01:45 - Inverse Kinematics
02:50 - Why use procedural animation?
04:30 - Gait Systems
07:15 - Retargeting
10:06 - SPARK

In this comprehensive video, I delve into the fascinating world of procedural animation in games. I explore various aspects of procedural animation, focusing on armature animations for animals and robots, and the context in which these animations are used.

Key Topics Covered:

What is Procedural Animation?:
We start by defining procedural animation and discussing its difference from traditional animation, using examples from iconic games.

Exploring Inverse Kinematics:
A deep dive into inverse kinematics, its role in animation, and how it differs from traditional animation in expressing a character's internal state.

Challenges and Solutions in Procedural Animation:
We address the complexities of procedural gait systems, the difficulties in capturing dynamic movement, and the limitations of traditional animation in this context.

Game Adaptations and Retargeting:
Insights into how games adapt animations for different characters and the challenges of retargeting animations across different character models.

Hybrid Animation Solutions:
I introduce SPARK, a tool for creating animations for full-body inverse kinematics systems, and discuss its features and advantages in game design.

Conclusion:
I conclude that procedural animation is not a binary choice but should be used alongside traditional animation to enhance flexibility and realism in game design. I encourage viewers to suggest additional resources in the comments.

show more

Share/Embed