Let's play Half-Life... UPSIDE DOWN (Part III)
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 Published On Aug 23, 2015

It's getting tense at the surface.



A whole new perspective to enjoy Half-Life all over again.

The maps are not flipped. Only upside down view and reverse gravity. A big thanks to YaLTeR for modding the physical ability to walk and jump in the ceiling.
https://www.dropbox.com/s/434gtp69hvt...
sv_gravity -800;cl_pitchup 270;cl_pitchdown -90;m_yaw -0.022


Since the view is upside down a few physics behave like I'm upside down or reversed. That's why I'm clumsy on ladders and doors open against me.

The health door wasn't truly needed for this part. That's why I abuse the health sparingly. It was taken only with Xen in mind.

8:00 Fastfire quicksave to detonate satchel w/o delay
13:39 Snarks will get stuck if putting it down while standing on the skybox. Gotta get on from above
14:35 The satchel takes out the lethal sniper
16:01 Putting a tripmine to stop the horizontal velocity after object boost. Shooting it for damage boost to get up all way
16:15 Leaving the map just in time to cancel out the respawn for failing
20:19 Ignore the gap. Save file error
24:25 Gotta be jumping to be close enough for Barney to follow
28:25 Tried to Gauss boost on the slopes but it got invisible edges
32:20 https://dl.dropboxusercontent.com/u/9...




Xen is currently under progress. The full version will later be purchasable through Steam.

Outro music: A*Teens - Upside Down

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