Published On Mar 8, 2019
Axis Aligned Bounding Box ( AABB ) is a simple collision detection
method used for 2D or 3D games. How will the characters know that they touch each other, pick up items or on the stage in smash? By the end, I hope you learn how useful boxes (and circles) are to game development.
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*Learn to Connect SFML with your C++ project*
Thanks Hilze Vonck: • SFML 2.4 For Beginners - 0: Getting S...
SFML Documentation: https://www.sfml-dev.org/tutorials/2....
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*Disclaimer: The characters and music involved in this level do not belong to me. All of them belong to their respectful owner(s). Usually Nintendo.