Rigidbody in Unity - Everything You Need to Know
AnanDEV AnanDEV
1.48K subscribers
23,219 views
0

 Published On Oct 10, 2022

Here's what I learned about Rigidbody in Unity...
Unity's Physics Engine allows us to use the Rigidbody Component to let a GameObject be influenced by the physics.
In this video, we'll take a quick rundown of the component, and we'll discuss some important tips as well!

*** MENTIONED LINKS IN THE VIDEO ***

Unity Docs for Rigidbody here👇
https://docs.unity3d.com/ScriptRefere...

Rigidbody2D👇
https://docs.unity3d.com/ScriptRefere...

All about Continuous Collision Detection(MUST READ)👇
https://docs.unity3d.com/Manual/Conti...

Velocity (MUST READ)👇
https://docs.unity3d.com/ScriptRefere...

AddForce (MUST READ)👇
https://docs.unity3d.com/ScriptRefere...

ForceMode (Check it out)👇
https://docs.unity3d.com/ScriptRefere...

For doubts and stuff, join our discord club👇
  / discord  

Check out my Instagram for MORE TIPS 👇
  / anandev.0  

*** TIMESTAMPS ***

0:00 Intro
0:11 What is Rigidbody?
0:30 NOT A BEHAVIOR?
0:58 Unity Physics Engines
1:14 Rigidbody Info
1:53 Mass, Drag, Gravity & Kinematic
2:47 Interpolation Explained (IMPORTANT)
3:19 Collision Detection Explained (ALSO IMPORTANT)
4:47 Constraints?
5:05 Tip #1 (Timesteps?)
5:45 Tip #2 (Important Info)
6:59 Tip #3 (Rigidbody vs Transform?)
7:15 Tip #4 (A thing about Kinematic bodies)
7:35 Tip #5 (Jumping Faster)
7:49 Tip #6 (Unrealistic Results?)
8:02 Tip #7 (Something to think about)
8:49 Adios Amigos!

#gamedevelopment #unity3d #rigidbody #unitytutorial #gamedev

If you have any questions, put down a comment below, and I will try to answer them to the best of my knowledge.

Thank you for watching the video and reading this description. Take care.

show more

Share/Embed