[Blender] Let's Launch Fireworks with Geometry Nodes! Ep.5 Spark Shader
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 Published On Sep 12, 2024

Why not make some flashes and bangs with Geometry Nodes.

In this tutorial series, I'll be making a physics based fireworks with realistic movements.
I'll be covering topics like making simple physics engine with simulation nodes, spawning system, spark shader, etc. everything you need to make fireworks.

At the end you'll be star mining your scene like it's New Years' Eve!
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For this episode, I'll be making a spark shader to imitate flame particles
Realistic enough to pass as actual particles but very light weight

Back Issue
Ep. 1 Physics Engine    • [Blender] Let's Launch Fireworks with...  
Ep.2 Spawning System    • [Blender] Let's Launch Fireworks with...  
Ep.3 Emulating Combustion    • [Blender] Let's Launch Fireworks with...  
Ep.4 Tail Formation    • [Blender] Let's Launch Fireworks with...  


Blender Ver. Used: 4.1

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