The Death of Skill-Based Games | Analyzing Let It Die - A Pay to Win Roguelike
Pseychie_DC Pseychie_DC
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 Published On Dec 9, 2022

Welcome to the yearly video essay. In today's special upload, I'm going to analyze an attempt at a live service roguelike known as Let It Die. After an arduous journey of over 46 hours, I beat the odds and comepleted the main game. Let this game be a lesson how a live service take on the roguelike genre doesn't work, but I'm also not against the idea of one assuming it gets done right. I've seen a lot of players quit at around the floor 20 mark, so no, I didn't quit at floor 23, I pushed through. Suck it.



Chapters:
0:00 – Intro
1:27 – Facade of a Good Game
9:27 – Jank Meets Janky
13:07 – Pay For Advantage
22:17 – The Gear Check
27:18 – The Endless Grind
32:02 – Not A Soulslike
35:09 – Underwhelming Bosses
44:50 – Legacy of Live Service



Music used:
https://pastebin.com/gSYZL97z



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