Published On Nov 5, 2023
In this tutorial, you'll learn the improved M-B-M pipeline.
I have received feedback from a few subscribers that when using Blender's built-in FBX and exporting, clothing and metahuman were sometimes mismatched.
I've fixed these issues and show you how to export your MetaHuman to Marvelous Designer / CLO3D and import your garments into Unreal Engine without any issues.
#clo3d #unrealengine5 #marvelousdesigner #metahuman
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๐๐ฅ๐ฒ๐ฎ๐น๐ฎ๐๐ฒ๐ฑ ๐๐ถ๐ป๐ธ
Original Music Video: ย ย ย โขย ๋ก๊ผฌย (Loco)ย -ย 'VOLVO'ย Officialย Audioย [E...ย ย
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[00:00] - Intro
[01:17] - Basic Setup in UE
[03:52] - Mixamo to MetaHuman
[07:19] - Bake Pose and Animation
[09:25] - Export MetaHuman to Blender
[10:32] - [Blender]Combine Body, Face, Shoes of MH
[13:43] - Apply Animations to Combined MH
[15:50] - Export Pose & Animation
[16:40] - [MD/CLO3D] Register MH as avtar
[17:30] - Save Poses
[18:28] - Simulate Garments
[19:49] - Export Garments to UE
[20:13] - Basic Baking Textures
[21:05] - Import Garments in UE
[21:31] - Enable Virtual Textures for UDIM
[22:22] - Applying Materials
[23:09] - Final Check in Level Sequence
[23:33] - Outro
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๐พ๐ฆ๐ผ๐ณ๐๐๐ฎ๐ฟ๐ฒ๐
Unreal Engine 5.3.1
Marvelous Designer 12
Blender 3.5
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๐ป๐๐ผ๐บ๐ฝ๐๐๐ฒ๐ฟ ๐ฆ๐ฝ๐ฒ๐ฐ
CPU: Intel Core i9 12900KF
Graphic Card: Nvidia GeForce RTX 3080Ti
RAM: Samsung DDR4 25600 RAM 32GB(2x32GB)
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