Published On Premiered Jun 23, 2023
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https://store.steampowered.com/app/23...
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🔖 CHAPTERS
0:00 - Finding your first cave
1:28 - #meirl: the art director failure
3:40 - How to build a cave
6:23 - Adding a puzzle to the game
This is my fifth devlog for Night Stones -- an open world game developed in Unity inspired by the likes of Legend of Zelda, Final Fantasy, and Animal Crossing. In this episode, I'm adding a network of secret caves to the game. The caves a great way to mix up the aesthetic of the game and they also provide a fast travel option for you guys. Enjoy!
🪄 GAME ASSETS
Toon Fantasy Nature: https://assetstore.unity.com/packages...
Human Characters: https://assetstore.unity.com/packages...
Animal Characters: https://assetstore.unity.com/packages...
Buildings: https://assetstore.unity.com/packages...
Caves:
https://assetstore.unity.com/packages...
Character Controller: https://assetstore.unity.com/packages...
Prefab Painter: https://assetstore.unity.com/packages...
Post Processing: https://assetstore.unity.com/packages...
Shader Editor: https://assetstore.unity.com/packages...
Looking for another game asset? Check out the Unity Asset Store: https://assetstore.unity.com/?aid=110...
DISCLAIMER: The above links are affiliate links, which means that if you click on one of the product links and make a purchase, I’ll receive a small commission. Thanks for your support!
🎵 MUSIC
Created by the amazing Jon Oster -- check him out!
https://www.jonathanoster.com/music
#devlog #openworld #unity #indiegame