Making a Bullet Hell Game with only Boss Battles
okay_cam okay_cam
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 Published On Jul 1, 2024

I've been working on a Bullet Hell game focused on Boss Battles!
In this devlog, I discuss how I created the unique 'ghosting' movement mechanic used for dodging bullets, and I give insights on my design choices when developing the game's first boss.

Credits:
Dark Souls 2 Gameplay -    • Dark Souls 2: Mytha Boss Fight (4K 60...  
God of War Ragnarök Gameplay -    • God of War Ragnarok - Gravel Belly Bo...  

My Games:
https://okay-cam.itch.io/

Timestamps:
0:00 - Intro
0:38 - Player Movement: Getting Inspiration
1:42 - Player Movement: Prototyping
3:13 - Player Movement: Final Polish
4:58 - Boss Design: Bullet Patterns
6:45 - Boss Design: Attack Windups
7:36 - Boss Design: Boring Player Behaviour
9:21 - Outro

Music (In order of appearance):
half.cool - SHARP EDGES    • SHARP EDGES  
Club Penguin Pizza Parlor Theme -    • Club Penguin - Pizza Parlor Theme (Ch...  
Pumkin’s Pantry Gameplay Theme (From my game Pumkin’s Pantry)
HOSEHEAD Menu Theme (From my game HOSEHEAD)
Insaneintherainmusic - Tactical    • "Tactical" - Video Game Jazz Map Them...  
HEPHESTOS - Jubilife City Remix    • Jubilife City Remix (Remaster) -  Pok...  

#gamedev #devlog #godot #indiegame #gamedevelopment

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