3D FACE MODELING IN MAYA || GOKU || PART - 3 || HINDI
Nikhil Sir Nikhil Sir
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 Published On Mar 10, 2023

3D FACE MODELING IN MAYA || GOKU || PART - 3 || HINDI

In this tutorial, we'll walk you through the process of creating a complete Goku face model in Maya. Goku is a popular character from the Dragon Ball anime and manga series, and we'll be creating a highly detailed and realistic 3D model of his face.

We'll begin by gathering reference images of Goku and discussing the importance of having a strong reference to work from. We'll also cover the basic structure and anatomy of the face, focusing on the key features that make Goku recognizable, such as his spiky hair, angular jawline, and piercing eyes.

Next, we'll jump into the modeling process, using a combination of polygonal modeling and sculpting tools to create the various features of the face. We'll explore techniques such as extrusion, edge loops, and sculpting to create the shapes and details necessary to bring Goku's face to life.

Throughout the tutorial, we'll also focus on the importance of good topology and efficient mesh flow, as well as how to maintain a proper balance between detail and performance.

Once we've completed the base mesh, we'll move on to adding details such as wrinkles, pores, and skin texture. We'll cover the use of texture maps and displacement maps to add depth and realism to the model.

Finally, we'll explore how to add color and shading to the model, including how to create realistic lighting and shadows to bring Goku's face to life.

By the end of this tutorial, you'll have a complete Goku face model in Maya that is ready for use in your own projects. So, grab your reference images and let's get started on creating this iconic anime character!

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