Garry's Mod ReShade Tonemapping and Bloom Test
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 Published On Aug 12, 2023

Probably my most complex reshade preset ever. It's designed specifically for Source and made to adapt to almost every scene/map. I don't know when I'm going to release it as I always find something else to change, but I thought I could at least showcase it here.
The tonemapping is probably the biggest change as source has pretty bad color processing out the gate and things can look garish if a color is too saturated/strong (especially TF2 assets/maps). The bloom is the 2nd biggest improvement as I used 2 layers of Prod80's bloom shader to recreate how light refracts within human vision, which creates a realistic light scatter when looking at bright objects that contrast a dark environment. RTGI is here but its pretty scarce on bounce lighting as it does not look good in Source.

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