Half-Life SDK Programming #2.1.2: Modular entity functions
Admer456 Admer456
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 Published On Sep 1, 2021

In this tutorial, we take a look at SetThink and a basic example that uses it.

Timestamps:
00:00 - Beginning
00:21 - Function pointers
01:41 - Function pointers in Quake 3
02:26 - Function pointers in HL SDK
03:06 - func_fader entity
04:09 - func_fader with two Think functions
04:40 - One Think vs. multiple Thinks
04:56 - func_fader in-game
05:10 - Custom function pointers
05:47 - What's coming

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