Stacking Experiments Up: From A Sphere to Animation | Rich Lord | SIGGRAPH HIVE 2023
Houdini Houdini
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 Published On Aug 18, 2023

Learn how to break down an independent animation into the experiments that were conducted during its creation. Explore complex looking setups that can be built from simple parts and how the unique structure of Houdini makes this process truly generative. This leads to using Houdini as a notebook to store ideas and experiments to use later.

00:00 Presentation
01:25 Here's The Animation
04:30 Mantra
05:23 How Does Houdini Help?
07:11 RBD Animation
11:23 Puffball Design
15:46 Walking Creatures
25:39 Putting It All Together
22:44 Emergency Slide
31:35 What Am I Doing Now??
33:00 Q&A section

Richard Lord is an animator and Houdini artist who has worked on several videogame franchises at Valve Software. He uses proceduralism and hands off approaches to encourage animations to make themselves and is currently working on a bunch of independent animations and artworks. You can get all the links to his work from his website at www.richlord.com.

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