Published On Mar 14, 2022
This tutorial is now out of date, check the new workflow here: • Scan yourself into Unreal 5 | Photogr...
In this extended tutorial we'll have a look at all the steps involved in creating a custom metahuman sculpt from photogrammetry and applying the geometry to an existing Metahuman rig.
Get Erika's Sculpting Course: https://smallrobotstudio.gumroad.com/...
Get Zephyr Photogrammetry:
https://www.3dflow.net/3df-zephyr-free/
Get the ZWrap plugin for Zbrush:
https://www.russian3dscanner.com/zwrap/
00:00 Intro
00:37 Maya Export
02:36 Zephyr Photogrammetry
08:31 Zbrush Mesh Alignment & Cleanup
14:54 Eye Alignment
18:18 Shoulders
20:06 Mouth Bag & Teeth
26:35 ZRemesh
28:50 Zwrap Preparation
30:42 Zwrap
36:03 Blendshape Deltas
39:03 Final Notes
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