Earth 2 Hordes: Early Combat Mechanics - Volume 1
Earth 2 Earth 2
959K subscribers
427,834 views
7K

 Published On Sep 17, 2024

While Earth 2 is envisioned as a multifaceted digital Metaverse with ambitions to encompass socialising, resource mining, building, trading, exploring, shopping and more, we believe a core element of our new incoming 3D experience should start with engaging gameplay that focuses on Players having fun first, but also importantly expands on the utility to Properties (Land), Essence, E-ther, Jewels, Cosmetics, and Resources.

As many in our community know, over the past three years, our team has been heavily focused on developing and implementing a massive open world solution that has the ability to deliver the geological accuracy required for the foundations of Earth 2’s 1:1 scale digital 3D Earth, E2V1. Geological accuracy was a non-negotiable, essential milestone we needed to fully develop first, especially due to the fact that Players have acquired land in correlating real-world locations via our 2D website map. 

This means we did not have the luxury to simply procedurally generate a random world which is why our initial 3D world development required extensive time and effort to ensure areas of our 510,072,000 km2 map geologically matched reality. Although time consuming and still very much a work in progress that will be iterated on and improved over time, we are now excitingly at a stage where the foundations now laid are ready to test the first steps toward engagement and gameplay inside our massive open 3D world.

For full details about this video, including details about the Katana, the Skeleton Warrior, special attacks, game design and more, please check out our full article :

https://earth2.io/news/combat-mechani...


[Connect with us!]

Discord:   / discord  
Twitter:   / earth2io  
Reddit:   / earth2io  
Instagram:   / earth2io  
Facebook:   / earth2game  
Twitch:   / earth2io  

show more

Share/Embed