How Eastward's Development Almost Ended In DISASTER | The Making of Eastward
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 Published On Dec 30, 2021

#themakingof #indie #Eastward
Today we look at the development behind Pixpil studio's Eastward which came out in 2021. Development started after the lifting of the ban on video games in China in 2015. Based in Shanghai, the Chinese studio, Pixpil started their game development journey from a small apartment and later moved to a small office space on top of a Shanghai shopping mall. They had a lot of talent on the team which escpecially shows in the game's artstyle.

A major part of their story, which we find out, is that they lost just about all of their game assets due to a server power shutdown during the shutdown last year. They were forced to recreate the game almost from the ground up to you see and play today.

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0:00 - Later on in the video
01:16 - the effects of the 2015 China Ban
04:02 - Ban Lifted
04:42 - Early mobile development
05:34- The start of Eastward Development
07:05 - Inspirations and naming the game
08:58 - Further development
10:58 - Getting traction and attention online and partnerships
11:54 - Expanding and moving to a new office
13:12 - Adding new features
14:27 - Outsourcing the audio & Finding a publisher
15:36 - The shutdown...
16:43 - The benefits of losing everything
17:13 - Wrapping up with the release and moving forward

——— *Sources* ———
https://tinyurl.com/4acav73r

——— Music ———

Epidemic Sound

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