Environment Rendering Blender
Scott Mayson Scott Mayson
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 Published On Sep 17, 2024

This is an overview of setting up an Environment for Rendering in Blender. Intended for RMIT U ID students, the recording is a general overview for Footwear Studio students.

The model is from Gravity Sketch VR and was imported into Blender. The Rock is from Quixel Megascans, HDRI is from Poly Haven, and the cameras are set up with Easy Camera.

I have no affiliation with links below.
Quixel Megascans - https://quixel.com/megascans/home/
soon to become FAB https://www.fab.com/become-a-publisher
Poly Haven - https://polyhaven.com/
Easy Camera - https://blendermarket.com/products/ea...

Note: Low-quality production value.

00:00 Intro
01:10 Poly Haven HDRI
01:51 Adding HDRI in Blender
04:53 Quixel Megascans - 3d rocks
07:15 Adding Rocks to Blender and setting up materials
09:44 Positioning the shoes
11:10 Adjusting the HDRI Lighting
11:35 Adding a Camera
12:07 Easy Camera
14:15 Depth of Field DoF
17:40 Add Camera No 2
18:40 Adding Backdrop Image
22:03 Subdividing Rock - smoothing its appearance
23:35 Colour backdrop
24:21 Outro

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