Published On Jul 9, 2020
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In this project I show you how to build a 3D world in JavaScript in a few minutes, give or take. We'll step through the basics of using Three.js/WebGL to build out a really simple scene, which can serve to illustrate how to get started with 3D in JavaScript.
What we'll cover:
Three.js initialization, how to import and instantiate a renderer
Basic scene configuration using Three.js, we'll cover a basic camera, lights, and geometry
Loading and using cubemaps to create a skybox
Just treat this as a jumping off point for your own 3d projects, there's lots of ways you can go with this but it often helps to have a basic project you can build from.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.