The E3 Explanation Video ~ Let's Talk About The Sonic 2006 E3 Version!
JeraCyclo Gaming (VTB) JeraCyclo Gaming (VTB)
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 Published On Apr 20, 2019

UPDATED INFO SINCE THE VIDEO:
   • of course a month later i run into fo...  
   • Sonic 06 - E3 2006 updated E3 Info!  
   • THE SONIC 06 E3 VERSION DEMO STILL EX...  
   • FLOATING WIND HAS JUST BEEN ENABLED!!!!  
   • Re-Reacting to the E3 Version clips +...  
   • Project E3 ~ Proof Of Concept (15th A...  

What was supposed to be a video explaining just the specifics of the playthrough interview, turned into a full explanation of ALL the specifics of the entire demo lol XD in a way this is a good comparison to the latest Unity Demo to show to those that are interested in the differences.

I've been working on this video since February so please understand if things have changed since then (The ChaosX release having wind compared to Gistix/Mefiresu release not, or finding a clip of the e3 demos spindash)
Please let me know your thoughts/opinions on this, im really eager to hear them, its always been such an interesting topic to talk about.
I've been heavily considering making a very similar video like this but talking about the TGS05 tech demo, if it interests any of you, it really depends how well received this vid is.

This is my first talk vid edited in Final Cut Pro and aside from editing a vid over 40 mins, this took me a while to get everything done so i really hope you guys enjoy, and will have learnt something new :)

I was hoping to get more info after the vid was done regarding things i was unsure about
The only thing i didn't really note is sonic not having a ball particle when bound attacking but honestly it was such a mild detail i sorta just forgot lol
But i'm still not sure if the 360 builds had the same patch the PS3 builds had to speedup the gameplay during slowdown, I mean I have seen other PS3 vids with speedup, but it definitely is something to keep an eye out on.

Would be amazing if we could get some info on the E3 statues, because it really does seem like im not the only one who wants to know:
https://cdn.discordapp.com/attachment...
So i am glad I'm not alone :) Maybe in the next Sonic Official live stream we could ask?

Big thanks to Jase3300 for the animated GIFs regarding animations :)

0:00 - Intro
1:10 - Title Screen
2:50 - Maindisplay/Sprite UI Graphics
4:42 - Speedup After Freeze/Slowdown
7:00 - Animations
8:23 - Beta Elements In The Demo
9:26 - Models/Textures/Object behaviour
11:53 - Sonic/Kingdom Valley
18:59 - Kingdom Valley Machspeed Section terrain
20:06 - Machspeed Sonic's moveset
23:37 - Kingdom Valley Machspeed Section placement
24:52 - How Chainjump animations work with/without Rotation Physics/Interpolation Gravity
28:50 - The Result Screen differences
30:27 - Silver/Crisis City
34:39 - Crisis City placement
34:53 - Kingdom Valley Section 1 placement
36:36 - The Result Screen scores
37:33 - The Music
39:07 - The E3 Statues
40:14 - Outro

Sonic the Hedgehog, commonly referred to as Sonic '06, is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary, and intended as a reboot for the seventh generation video game consoles.
Initial release date: 14 November 2006
Developer: Sonic Team
Composer: Tomoya Ohtani
Publisher: Sega
Series: Sonic the Hedgehog
Platforms: PlayStation 3, Xbox 360

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