Published On Feb 3, 2024
The Gameboy, much like the NES, had very limited sound capabilities, and yet the Pokemon Trading Card Game video game managed to squeeze a whole soundtrack of full-sounding arrangements out of that hardware. In this video I go over some techniques the soundtrack uses to trick you into thinking there are more voices present in the music than there actually are.
0:00 - Intro
0:41 - Gameboy's Sound Limitations
1:44 - Making a full band out of 3 channels
4:10 - Articulation Tricks
5:54 - Duty Cycle
8:54 - Using Repeating Figures
10:24 - Ronald's Theme
12:38 - Outro
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