Published On May 19, 2016
In this 2011 talk Doom's John Romero and Tom Hall give a post-mortem on the making of the classic first-person shooter, touching on the inspiration, design decisions, and challenges along the way.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Checkout our Facebook page for GDC exclusives
/ gamedevelopersconference
http://www.gdconf.com/
show more