Nomad Sculpt new update – 1.85 released today with Quadremesher and Facegroups
SouthernGFX SouthernGFX
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 Published On Premiered Apr 5, 2024

Nomad Sculpt 1.85 is out with lots of new features including the Amazing Quadremesher form Exoside.

Here’s the list of updates and tweaks..

• ios: add quad remesh plugin, from EXOSIDE (15$, one time purchase) ios: quad remesher supports face group, guides and density painting
• dyntopo: add an option to take the brush falloff and alpha into account
• facegroup: add facegroup tool hide: add hide tool paint: add vertex transparency support
• light: replace shadow softness option with size (point, spot) and angle (directional) option light: point
• lights will automatically cast screenspace shadow even if shadowmap option is on light: add environment light (directional with automatic color, intensity and orientation) light: fix crash when deleting a light
• primitive: all primitives now have UVs
• primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
• misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present misc: add sonar pen support
• obj: export folder only if textures are present ply: add ply import and export
• lathe: display orange vertical line when curve is selected tube: profile viewport UX improved
• file: improve tiff support
• ios: import button now supports folder selection
• smudge: improve tool quality
• render: fix fov and camera position being tweaked during render export interface: reset tool orders will reset custom tools according to their name mask: interacting with extraction slider will show a preview of the output matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
• move: add background radius option
• layer: fix longstanding bug where layers could be corrupted when using the keep top details option
• split: fix line shape
• gizmo: fix reset pivot mask button being always disabled heightmap: fix black screen when tone mapping is disabled background: gradient option stroke: fix snap radius option
• symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
• bake: improvements for both vertex and texture reprojection
• gesture: more control for three-finger gestures. In case of conflict, Ul order matters. But light gesture is only active in PBR or Matcap+Lock off.

So by default:
Matcap+lock on mode, radius/intensity gestures active
PBR mode, radius/light gestures active
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