Star Wars Battlefront III - WIP Tatooine Rework
Canuckistan Dan Canuckistan Dan
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 Published On May 17, 2024

Unfortunately audio is still something we can not fix for cut-scenes in-game (At the moment). If you would like to see a direct comparison of changes, please see my Star Wars Battlefront III - Republic Award System Fixed Video! Attempting to recreate Tatooine as close to the R9 version, with a few of my own twists once again. Limitations and texture changes during R9 phase of Free Radicals development does prevent me from totally converting atmosphere and lighting within this R7 build. Clip shown is of Tatooine Campaign mission. In instant action mode, able to reposition all existing CP's to resemble R9 layout. Fixed/tweaked all spawn locations for AI and player for new CP locations. Included working AAT spawn of instant action, as well as Clone hover tank for both instant action and campaign. AI will operate AAT to a capacity.

Able to rework lighting to a degree that resembles R9 somewhat. Major limitations prevent me from adding layers of lighting to make a true resemblance to R9 version. Current lighting fixes/tweaks are definitely an improvement compared to current version. Regardless, current lighting and effects are not final. Still WIP.

Hope everyone enjoys!

Star Wars Battlefront III
Star Wars Battlefront III
Star Wars Battlefront 3
Star Wars Battlefront 3

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