Games and Ludonarrative Dissonance | GAME DESIGN
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 Published On Dec 13, 2023

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Ludonarrative Dissonance is a concept that evokes different reactions within the gaming industry. Some have begun to include it in their analyses and game creation, while others have grown weary of the various interpretations and decided to abandon its application.

It's true that since its definition by director Clint Hocking, the term has strayed from its initial critique. However, even though the discussion may seem tired, an interesting aspect that the topic addresses is inconsistency.

Let's explore another approach that helps us understand how inconsistency unfolds in games and aids in structuring a Game Design that is more coherent with the interpretation a player has during that experience.

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🎮 J O G O S

Bioshock
The Pathless
Papers, Please
Planet of Lara
Doom (1993)
Monkey Island 2
Magnum Opus
Lorelai
Stray
Grim Dawn
Silent Hill 2
Fiz
System Shock (Remake)
Uncharted 3
Prince of Persia (2008)


đź“š R E F E R ĂŠ N C I A S

Ludonarrative Dissonance in Bioshock - https://clicknothing.typepad.com/clic...
LUDOLOGISTS LOVE STORIES, TOO: NOTES FROM A DEBATE THAT NEVER TOOK PLACE - http://www.digra.org/digital-library/...
Clarifying Incoherence in Games - https://journals.uio.no/JPG/article/v...


A T R I B U I Ç Õ E S

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#gamedesign #ludonarrativedissonance #praisethegame

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