Data Management with Scriptable Objects - C# and Bolt Visual Scripting
One Wheel Studio One Wheel Studio
30.6K subscribers
8,202 views
231

 Published On May 4, 2019

Data management is hard and can be confusing. Using scriptable objects to manage character data, inventory data, weapon data and on and on can make it far easier and more manageable. This video looks at creating a template for a scriptable object for both C# and Bolt visual scripting.
Bolt on the Asset Store: https://assetstore.unity.com/packages...

Scriptable Object Template: https://www.dropbox.com/s/wq1t5tv872c...

Discord: http://discord.onewheelstudio.com
Patreon:   / onewheelstudio  
Twitter:   / onewheelstudio  
Devlog: https://onewheelstudio.com/
Twitch:   / onewheelstudio  
YouTube:    / @onewheelstudio  
Merch : merch.onewheelstudio.com

#BoltVisualScripting #UnityTutorial #GameDevelpoment #OWS #OneWheelstudio

show more

Share/Embed