Smart Enemy AI | (Part 10: AI Jumping / Nav Link) | Tutorial in Unreal Engine 5 (UE5)
Ali Elzoheiry Ali Elzoheiry
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 Published On Aug 16, 2023

Learning Goals:
1 - Use Nav Links to get enemy AI to navigate to areas that they previously couldn't
2- Get AI character to jump to reach a certain destination

Link to my Patreon (Thank you for your support)
  / alizoh  

Join my Discord server to chat and mingle with the community
  / discord  

Link to part 1 of the "Smart Enemy AI" tutorial:
   • Smart Enemy AI | (Part 1: Behavior Tr...  

Link to the "Damage System" tutorial:
   • How to Build a Combat Damage System |...  

Link to the "Projectile System" tutorial:
   • How to Shoot Projectiles | Unreal Eng...  

About me:
I've been learning game development for a few years now, I do have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming and love of education is the best way to spend my time.

I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.

If you are interested in learning more or if you are interested in working together, please let me know in the comments.

If you would like to support me on Patreon, you will get access to all the source code from every video I post as well as any custom assets that I create. Also I would be forever thankful to my early adopters
  / alizoh  

Checkout my other tutorials on my channel:
   / @alielzoheiry  


Chapters:
00:00 Outcome of This Part
00:40 Recap of our current navigation behavior
01:40 Explanation of Nav Links
06:36 Jumping When Reaching the Nav Link
12:16 Adding More Nav Links
17:06 Modifying Enemy Sight Radius
18:40 Modifying Seek Target After Losing Sight
28:55 Outro


#unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree #behaviortree #navigation #perception #navlink #jumping

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