Published On Jun 19, 2024
By exploring the differences between the Terminids and Automatons in Helldivers 2, I'm able to use aspects of Game Design to figure out why players find the Automatons hard.
This isn't very different from my usual content, but people should expect the unexpected.
Hopefully this makes some sense :) #helldivers2 #gamedesign
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Twitter:
/ g1beongames
The extra content (like music) is found here:
/ @g1beonextras
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References:
Stout, M. (2015). Game Developer: Enemy Attacks and Telegraphing. https://www.gamedeveloper.com/design/...
Chapters:
00:00 - Intro
01:23 - Contradictory Designs
03:43 - Telegraphing Attacks
06:06 - Striking Where It Hurts
08:18 - Conclusion
10:43 - Outro