Creating Objects in Unity3D using the Factory Pattern
Jason Weimann Jason Weimann
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 Published On Dec 12, 2018

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The factory pattern is a great way to create your objects. You can use it to defer creation of objects when you don't know at compile time what you'll need. In this video, I'll show you some examples of where this pattern can fit into your games and how it can make your projects better.

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