In Defence Of Randomness
Adam Millard - The Architect of Games Adam Millard - The Architect of Games
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 Published On May 3, 2020

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RNG is a big sore spot for gamers everywhere, it doesn't feel great, takes away control, and can be seen as a quick and easy way to get out of making levels yourself - but Randomness is actually crucial to many of our favourite genres.

The Architect might have a cough (FOR NORMAL REASONS PROBABLY) but that's not going to stop them from getting to the bottom of how the oft-misunderstood art of creating chaos can make games more fun, tactical, and even more balanced!

A Good Enough Summary of Kingdom Hearts:    • A Good Enough Summary of Kingdom Hearts  

Geoff Engelstein's Randomness and Uncertainty in boardgames talk: https://www.gdcvault.com/play/1024920...

You Saw:
Monopoly Plus- 2014
Spelunky- 2008
Minecraft- 2012
Don't starve- 2012
Rimworld- 2018
Dicey Dungeons- 2019
Overwatch- 2017
Super Smash Bros Brawl- 2008
Grim Dawn- 2016
Slay The Spire- 2019
Civilization 6- 2016
Disco Elysium- 2019
Project Winter- 2019
Into The Breach- 2018
One Step From Eden- 2020
Dota 2- 2013
Xcom: Chimera Squad- 2020
Magic Arena- 2018
Armello- 2015
Guild Wars 2- 2012
Borderlands 3- 2019
Borderlands 2- 2012
Apex Legends- 2019
Eternal Card Game- 2019
Cube World- 2019
Factorio- (Early Access)
Northgard- 2017
Thea 2: The Shattering - 2018
Subnautica- 2018
Terraria- 2011
Endless Space 2- 2017
Chess- 6th century AD
Poker Night at the Inventory 2- 2010
Warframe- 2013
Darkest Dungeon- 2016
Pokemon Platinum -2008
Divinity Original Sin 2- 2017
A Hat in Time- 2017
Fire Emblem 3 Houses- 2019
Enter The Gungeon- 2016

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