Coffee & Consoles — Atmos Principles and Workflows with Yaron Fuchs
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 Published On Jun 3, 2024

This session features a special guest - Yaron Fuchs, a Grammy-nominated Mixer and Producer discussing his philosophy, techniques and strategies for working with Dolby Atmos by leveraging Pro Tools Ultimate, S6, MTRX, the Dolby Atmos renderer, plus various other 3rd party solutions in the immersive audio ecosystem. We deep dive into his master mix template, and examine best practices for Atmos music mixing from Pro Tools and on the S6 console.

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Chapters
00:00 Teaser
00:41 Intro
02:06 Starting in Atmos vs Stereo
03:00 The Atmos Learning Curve
04:58 Atmos for Music vs Atmos for Picture
07:13 Tailoring the Atmos Mix for the Artist
08:39 Making a plan of attack with the Artist
10:27 Starting with a Stereo Mix and heading into Atmos
12:03 Matching the Stereo Pre-Mastered Mix
14:58 Default Stereo Assignments to the Object Bus
16:58 EQ Matching the Object Bus from the Stereo Ref
18:13 Getting into the correct Loudness range
19:41 Mixing on Loudspeakers vs Headphones
21:08 The Lead Vocal - recreating effects for the space
23:30 Atmos Building Blocks. Why the Object Bed?
25:54 Discrete Objects for pinpoint sources
27:11 Immersive Panning vs EQ and Dynamics
29:00 Philosophy of Stereo vs Immersive Audio placement
31:49 Addressing the Center Speaker
32:53 Bass Guitar Placement
34:37 Drum Set Placement
37:09 Leveraging a Master Mix Template
38:20 Using S6 to harness the Template
42:22 Living in and Leveraging your Template
43:21 Examining Yaron's Atmos Template
45:46 The Pre-Flight Check
47:08 The O Bus, the Bed Bus and Near/Mid/Far Busses
50:54 Adjusting the mix based on the binaural
54:53 Trims and Gain Staging with VCAs and Masters
56:47 Exploring the available immersive and stereo effects
57:34 Creating an immersive Sound City
58:33 Mono to Stereo Effects - the Drum Room
01:02:22 SubPaths of the Object Bus built into the Template
01:04:48 Exploring a working Atmos Pro Tools Session
01:06:56 Drum Filler - augmenting with Upmix
01:09:07 Discrete Objects - Percussion
01:10:09 Atmos - the Technical vs the Creative
01:11:43 Flexible Signal Processing Options
01:13:04 Strategies for Creating Mix Glue
01:15:31 Wrap Up


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